![]() (I think this limitation will be removed eventually but for now you should use an even number for the canvas dimensions.)įor the situation where it’s ‘damaged’ (and it will not play in VLC) then can you post a link to the log_encode.log file? It’s too big to paste it in a reply here so please use a file sharing link. Have you made sure that the canvas size is an even number of pixels for both width and height? OCA - Open Cel Animation format for Krita Exports Animation keyframes from Krita to OCA, a JSON format + PNG / EXR This format can then be imported in After Effects (using DuIO for example) or any other software with just a little bit of development. Then youd Render Animation with Export set to. After that, youd have all your original images as sequential frames in Layer-0 with all other layers turned off. Then for each Layer- (n1 to N) youd copy/paste frame-0 of Layer-n to frame-n of Layer-0 and turn off the visibility of Layer-n. kra file renders out ok but another one doesn’t then it’s something about the animation in the. Then youd choose Layer-0 as the obvious carrier layer. It really is good and I recommend that you use it anyway. mp4 file with no error messages from krita, and it’s a reasonable size, but it doesn’t play in your Windows Media Player then you should use the VLC player instead. Just to be clear, you should download ffmpeg from: ![]() You might need to change the active layer before you start adding frames, removing, or importing animations Importing animation from external images You might be using external programs to create animations. Hello, in this video I will show you the different ways how you can export your animation with Krita. When you do File Render Animation then in the resulting ‘Render Animation - Krita’ window, there is one-of-three option line, called Export. Version 4.3.0 will be released soon but please update to 4.2.9. Tip You can only affect one layer at a time with animation commands. You really should update to krita version 4.2.9 which has many bug fixes and improvements over 4.1.7
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